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Dmg p 128
Dmg p 128





dmg p 128

And over to the left there is a darling wardrobe withįrickin' gold leaf coated door carving and sapphire accents on the

dmg p 128

"You're in the dragon's layer, and fighter, at the far side of theĬave you see the most plush, delightful looking couch you have ever On a side not this could make for an interesting quest addition. Unless the player has furniture available from clearing out a building infested with monsters and said "I'm taking the armoir, couch and bed" then that will also be added to the price as either a pre-furnished bonus cost or in the form of her going to "ye olde carpenter's shop". If status quo, (i.e there's enough houses to go around, neither surplus or deficit) then the straight house cost is fine unaltered.Īll of that doesn't account for furnishings. Vice versa, if a plague recently killed off everyone the city may be desperate and sell houses at low costs just to get a tenant to pay taxes, so give or take 200 gp off in that case. If there are a lot of people who want to live there a player may have to pay up an extra 100-300 just because everyone wants a house. If there are any major threats like bandit raids or dragon attacks, the city might even be funded by the kingdom to pay citizens just to live there (like Alaska). Land that could potentially be usable farmland or mined for valuable ore is obviously more valuable than barren soil with no real value. Assuming the area is dangerous outside of town for all the nasty beasties, living just outside the city gates could so much as halve the overall cost depending on what the land offers. The city is a desirable area for it's safety under military protection, conveniences and sheer numbers, so let's say that adds 500 GP for both location and taxes, assuming the local leader isn't a tax lobbing blood sucker. Renting should probably be cut down to a 10th of the price but, as others have mentioned, deducted from monthly living costs. This works whether building a new house or if the player is buying an existing property. This is assuming we are only building a modest to respectable home and hearth, so if she wants a mansion add about 1300 GP to either price. These two factors tell us that the building will be reasonably cheap to make, maybe no more than 300-800 gold for nails, wood, stone, cement, pipes, and construction services rendered. Then we examine the location on a wider scale assuming you are using a typical forested hilly medieval Europe type background, wood and stone are in no shortage.

dmg p 128

We know that the fighter in question has an elevated standard of living, therefore she will more than likely want to live in a well populated city with a decent market and people who at least don't hate her (a factor that is often lost for people playing an exotic race like Dragonborn or Thri-kreen). Once we work out the general ideas (at least) for these questions we can begin looking at the ultimate equation: Does your player's character just want a clean little log cabin and won't mind a leaky roof? Does she want to furnish the building with only the finest furniture? How much does a kitchen matter to her? Indoor plumbing? Is indoor plumbing even a thing in your world? Lastly we have to consider living standards.Are there existing houses in the area or not? Is the land your building on rich in resources or is it barren? Who owns the land? Who rules the area? Is there a high demand for housing and low supply, or vice versa? Economy are we building in a fairly rich area or is the local economy peasant bartering? Assuming we are in a fairly stable market using gold coins, what's a valuable item as compared to a invaluable one?.If you build a house in the desert, you wont likely be building a house of wood, eh? Readily available resources, will likely be dictated by (1).The factors of how much a house would cost in game are much like the way you would do it in real life. I've actually given this a considerable amount of thought myself, although I would steer away from the simple house.







Dmg p 128